Blob Person Alpha 1.4 is out!
This update is mostly about quality of life improvements, as well as a few changes here and there.
Faster, Forward Shading.
Firstly, we have moved the game to forward shading. This method of rendering games creates a clearer image while also significantly improving performance. You should now be able to squeeze more frames and more graphics out of potatoes!
New Menu Designs!
To supplement the performance gains from forward shading, we have overhauled the pause and graphics menus. This gives you much finer control over the graphical settings.

Resetting Tutorials.
Based on your feedback, we have tweaked the tutorial prompts to replay if you die before completing them.
New Music!
We have replaced the music in level 1 with a new track. We're playing around with some musical ideas at the moment, so expect this to change a bit in future updates as well
The Future of Blob Person:
Level 2 is on its way! New puzzles and mechanics for level 2 have been in the works for some time now, and we're looking at releasing it in a build towards the end of September.

HATS!
Hats will be hidden throughout each level to encourage you to explore the levels a bit more as well as attempt more challenging platforming sections. The system will be ready for the Level 2 release.

Thank you for playing!
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