The dialog system is a Unity asset called RPG Talk, but I made a lot of improvements which are demonstrated in the gif. Variable manipulation and mid-dialog events (giving items and more) were added after I made the gif.
Blooming Darkness now has a dialog system! It was really fun to work on and is pretty flexible.
Also, this demonstration was done in the newly overhauled Shade Spire!
Next up
Siblings, am I right?
And in case you missed it, you can now play the Blooming Darkness demo!
I added a Bestiary to Blooming Darkness! I this should help flush out the world a bit, and perhaps even hint at some lore
The Blooming Darkness demo has just released! There's quite a bit of content and it's free! So, grab your keyboard or controller and try it!
Have fun and please give me honest feedback
https://gamejolt.com/games/blooming_darkness/398415
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
I updated the banner for my game! It's based off one of the first original pixel art pieces I ever drew (2nd picture).
Art isn't an area I'm strong in, so I'm pretty happy with this! Well, for now at least.
This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it
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