The dialog system is a Unity asset called RPG Talk, but I made a lot of improvements which are demonstrated in the gif. Variable manipulation and mid-dialog events (giving items and more) were added after I made the gif.
Blooming Darkness now has a dialog system! It was really fun to work on and is pretty flexible.
Also, this demonstration was done in the newly overhauled Shade Spire!
Next up
A patched #Demo of #BloomingDarkness has been released! This should hopefully make the controls less awkward and decrease the difficulty a bit. https://gamejolt.com/games/blooming_darkness/398415
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I updated the banner for my game! It's based off one of the first original pixel art pieces I ever drew (2nd picture).
Art isn't an area I'm strong in, so I'm pretty happy with this! Well, for now at least.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!
I added a Bestiary to Blooming Darkness! I this should help flush out the world a bit, and perhaps even hint at some lore
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Blooming Darkness demo is now scheduled for release next week! Things never go well whenever I make plans for this stuff, but I'm fairly confident this time!
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