I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it
Next up
I pretty much just need to implement a more secure save system (it's just for the highscore, but still).
I might update it in the future (I have some ideas), but I want to get back to Blooming Darkness.
This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!
I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Outside circumstances and technical difficulties said no to me releasing it anytime this week, so next week... and if not then I'm done trying to scheldule things.
I updated the banner for my game! It's based off one of the first original pixel art pieces I ever drew (2nd picture).
Art isn't an area I'm strong in, so I'm pretty happy with this! Well, for now at least.
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob
) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Blooming Darkness is now public! No demo just yet, but I'll keep you updated. https://gamejolt.com/games/blooming_darkness/398415










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