Next up
Polishing the Horde & Reworking the Basics
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
Bunnie Rabbot <3
almost almost finished
Forgot to post but my bobette plush came in recently
I am so happy so, hereβs my favorites of the days I was drawing her
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny
) has been rather inactive lately. New office WIP models and textures: @MarineBlue ![]()
Okay, I've been drawing realism a LOT lately and it's made it very difficult to transition back to "cartoons". So, for the time being, an "improved" Monika sketch!
:3
Workin π












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