Next up
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
Polishing the Horde & Reworking the Basics
there is only one song left to make for week 3
Blue, Week 1
I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny
) has been rather inactive lately. New office WIP models and textures: @MarineBlue ![]()
------ THE WORLDBOTIC BROADCAST ------ Blue's Family Diner will have a small appearance in The Worldbotic Broadcast (@TheWorldboticBroadcast
) with exclusive teasers. See you there!!
almost almost finished
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.











0 comments