Game
Petrichor
3 months ago

Boom bap badabap pow, no progress on longer prologue sequence but I made huge progress elsewhere!!

I estimate demo release in 2 to 4 weeks now!

You can thank eurobeat music for that (was listening to it while doing a tonnn of stuff)




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Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!

we do a little computing

This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)

Also, here's the last preview I'll be sharing of a room in area 0, because I like to keep my followers fed :3

The rest will be revealed when the area 0 & 1 demo is released!

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

Here at redleaf industries, we have expert planning capabilities :3

chillin' by the SYRUP cooler

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)