Next up
The foundation of Kirbin is complete and now all that is left is U.I, lots and lots of level design, bosses, multiple enemies, abilities, music and polishing. Here is a little peak at what the game will look like (ignore bad music (only temporary)):
KIRBIN'S MAIN UI HAS BEEN IMPLEMENTED!! (DON'T ASK ABOUT PAPYRUS)
KIRBIN'S WORLD ONE MUSIC IS IMPLEMENTED!!! (LOUD WARNING)
The sensitive damage has been fixed and the background for level 1 is being implemented Kirbin's hit animation has been decided to look like (ignore the low quality):
Kirbin's Amazing Adventure has finally got its first ability, BEAM (in all capitals for the record), it's still a bit buggy but it's cool. HERE IS BEAM:
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
The whole squad is here!
Interested? Follow me!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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