
Next up
The foundation of Kirbin is complete and now all that is left is U.I, lots and lots of level design, bosses, multiple enemies, abilities, music and polishing. Here is a little peak at what the game will look like (ignore bad music (only temporary)):
Kirbin's Amazing Adventure has finally got its first ability, BEAM (in all capitals for the record), it's still a bit buggy but it's cool. HERE IS BEAM:
The sensitive damage has been fixed and the background for level 1 is being implemented Kirbin's hit animation has been decided to look like (ignore the low quality):
KIRBIN'S MAIN UI HAS BEEN IMPLEMENTED!! (DON'T ASK ABOUT PAPYRUS)
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!











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