Game
Acre Shore
5 years ago

Branching narratives... what I found out


Branching narratives are crazy. Every choice given to the player exponentially increases the amount of work I have to do writing dialogue.

Since I'm one person working alone, I need to work smart or work for a very long time. For that reason, I need to make fewer branches. Fewer branches sounds rubbish because I want every player to have a unique experience. So, how do I fix that issue?

I'm making the narrative adaptive. Although you may be on a similar path to other players, your choices will craft that path into something uniquely yours.



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"Despite everything. It's still you..." -A different game

Arguably the most important part of the game's development- the script writing. Not just the actual writing part, but also the way the game reads and understands scripts. This is the format so far.

Does the pale man ever blink??

Join us on Discord: https://discord.gg/EBMbmpqjdz

Wishlist on Steam: https://store.steampowered.com/app/2599040/Going_Down/

How are babies made? Well, I don't know! but I do know how my characters are made. First, they start as sketches like these! (also, sneaky peek at some new characters)

Taking its time, but not forgotten...

It's time to get serious about development! And I need your support

5 years later - What changed

"All of it... amounts to this..."

We've been quiet but busy. Time for an update!

Loading and reading scripts now works! This means, not only will it be much easier for me to make episodes, but there is now a very real possibility of player-made episodes!

My new narrative file format is working wonderfully! This is a massive step forward! (also, please do enjoy the sketch in place of final artwork- I've learned to leave the polished art for later in the name of progress)