Game
Acre Shore
5 years ago

Branching narratives... what I found out


Branching narratives are crazy. Every choice given to the player exponentially increases the amount of work I have to do writing dialogue.

Since I'm one person working alone, I need to work smart or work for a very long time. For that reason, I need to make fewer branches. Fewer branches sounds rubbish because I want every player to have a unique experience. So, how do I fix that issue?

I'm making the narrative adaptive. Although you may be on a similar path to other players, your choices will craft that path into something uniquely yours.



0 comments

Loading...

Next up

Going Down is now on Steam! If you like what you've seen so far, we'd appreciate a cheeky Wishlist!

https://store.steampowered.com/app/2599040/Going_Down/

"There are trees here... but we're still in the building. I think I recognise these woods..."

#MythGIFMondays

For those of you not a member of my Discord server...

https://discord.gg/Fn9bY3nZTT

It's time to get serious about development! And I need your support

5 years later - What changed

"All of it... amounts to this..."

We've been quiet but busy. Time for an update!

Screenshot Saturday!

Going Down, psychological horror RPG about difficult choices and memories best forgotten on an elevator ride.

Arguably the most important part of the game's development- the script writing. Not just the actual writing part, but also the way the game reads and understands scripts. This is the format so far.

Taking its time, but not forgotten...

Merry Christmas from Acre Shore (an exciting and terrifying update)