Branching narratives are crazy. Every choice given to the player exponentially increases the amount of work I have to do writing dialogue.
Since I'm one person working alone, I need to work smart or work for a very long time. For that reason, I need to make fewer branches. Fewer branches sounds rubbish because I want every player to have a unique experience. So, how do I fix that issue?
I'm making the narrative adaptive. Although you may be on a similar path to other players, your choices will craft that path into something uniquely yours.
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