Game
Acre Shore
5 years ago

Branching narratives... what I found out


Branching narratives are crazy. Every choice given to the player exponentially increases the amount of work I have to do writing dialogue.

Since I'm one person working alone, I need to work smart or work for a very long time. For that reason, I need to make fewer branches. Fewer branches sounds rubbish because I want every player to have a unique experience. So, how do I fix that issue?

I'm making the narrative adaptive. Although you may be on a similar path to other players, your choices will craft that path into something uniquely yours.



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Going Down is now on Steam! If you like what you've seen so far, we'd appreciate a cheeky Wishlist!

https://store.steampowered.com/app/2599040/Going_Down/

It's time to get serious about development! And I need your support

My new narrative file format is working wonderfully! This is a massive step forward! (also, please do enjoy the sketch in place of final artwork- I've learned to leave the polished art for later in the name of progress)

"All of it... amounts to this..."

We've been quiet but busy. Time for an update!

Happy Spooky Month!

We added a kitty!

Merry Christmas from Acre Shore (an exciting and terrifying update)

Meet the cast (so far)!

Screenshot Saturday!

Going Down, psychological horror RPG about difficult choices and memories best forgotten on an elevator ride.

How are babies made? Well, I don't know! but I do know how my characters are made. First, they start as sketches like these! (also, sneaky peek at some new characters)

Does the pale man ever blink??

Join us on Discord: https://discord.gg/EBMbmpqjdz

Wishlist on Steam: https://store.steampowered.com/app/2599040/Going_Down/