Game
Acre Shore
4 years ago

Branching narratives... what I found out


Branching narratives are crazy. Every choice given to the player exponentially increases the amount of work I have to do writing dialogue.

Since I'm one person working alone, I need to work smart or work for a very long time. For that reason, I need to make fewer branches. Fewer branches sounds rubbish because I want every player to have a unique experience. So, how do I fix that issue?

I'm making the narrative adaptive. Although you may be on a similar path to other players, your choices will craft that path into something uniquely yours.



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"All of it... amounts to this..."

We've been quiet but busy. Time for an update!

Does the pale man ever blink??

Join us on Discord: https://discord.gg/EBMbmpqjdz

Wishlist on Steam: https://store.steampowered.com/app/2599040/Going_Down/

Going Down is now on Steam! If you like what you've seen so far, we'd appreciate a cheeky Wishlist!

https://store.steampowered.com/app/2599040/Going_Down/

Happy Spooky Month!

We added a kitty!

The story of 'Going Down' is falling into place nicely. The visuals are looking lovely. The atmosphere is spooky with more than a touch of mystery.

I am very happy with progress!

Taking its time, but not forgotten...

Arguably the most important part of the game's development- the script writing. Not just the actual writing part, but also the way the game reads and understands scripts. This is the format so far.

For those of you not a member of my Discord server...

https://discord.gg/Fn9bY3nZTT

Loading and reading scripts now works! This means, not only will it be much easier for me to make episodes, but there is now a very real possibility of player-made episodes!

My new narrative file format is working wonderfully! This is a massive step forward! (also, please do enjoy the sketch in place of final artwork- I've learned to leave the polished art for later in the name of progress)