Greeting
Hello Everyone! I’m happy to announce a new benchmark release. I’ve uploaded new stills from the game. It will be available for download this Saturday 4/15/2017.
Also, dont forget to rate and share the game.
About This Release
CRUSH.TV has been a fun project for me to create, and the response from all of you has made it worth while. You will find a lot of upgraded graphics and game play elements in the new build. But for this release I also took a step back and a look at how to get this game to a place, I felt, it could move forward.
Please still consider that this game is in early access and there may be some parts not working correctly. Expect a mouse version to follow soon.
Funding and Future Development
I’ve also decided to make this release have the option of “pay what you want”. Consider it an invitation to invest into CRUSH.TV, and others games I will develop in the future. Gamejolt has an interesting partnership program with incentives for fans to promote games. So, if you are interested, let’s talk.
The next release of the game will be a final release, and I may charge for it. That means beta testers, but I will write about that another day.
Updates & Bug Fixes
Now then, let’s get to it.
Bugs
I fixed movement. no more awkward… walking
I fixed the bug were the respawn button would create clones if you pressed it too quickly.
Hit box adjustments
Updates
I decided to put my focus on making it a solid single player game. I removed the select a perk guy since it wasn’t making the game better, in it’s undeveloped state.
I removed the extra life pick up (explanation below)
Removed the infamous annoying dying guy sound
increased volume of music
mutants now bleed green
updated the explosion graphics
Craters look cooler
HUD is now on a Videotron
What’s New
The fun part!
New Logo
Added title screen
New look for Arena and it’s animated
Arachdeath has a new look
Mutant boss got a face lift
Player costume got a new design
Added special attack (pick up)
Added Streaker (drops special pick up when killed)
Added experience points mechanic to gain lives.
Enemies drop orbs when killed, they give XP/Points.
Added more particles and FX
Added cut scene of crowd
Added control scheme loading screen
Cool subtitle animations
Craters are responsive to explosions
New artwork and character designs
Added cameramen
Added metal band (still need a name)
What to Look Forward Too
Two Player mode
A story?
more waves, bosses, and enemies
pick ups, power ups, and specials
More charming dev log updates from me with the occasional .gif
Shout Outs!
It’s been a moment but now is the time to say thank you and show some love. To everyone one on the list below, thank you for following. I would like to give a digital hug and huge shout out to:
AndreiVelasquez,
c0nsus
ProjectSF
Troll_Inc
GoGamerGo
Fox the Femboy
Bl4ckSh33p-Soft
JeremyMRCR
dutoit_x7rls
DoctorBlockhead
Toadsanime
08a59b
gamecreator2
JikJik
d9ff20
Fireshade0
FatalerrorSansx21XX
shownana
MauriXtreme
Gohon7
Squirrelnaut
Codensey
2d1717
AlexChilders
MateEstevez
Maloc34
snipercat94
computerkid123
UKm
BlixxyBlits
1_403aa7
GASTERIO
NautiNi
Animufreac109
AwesomeWebsites
Derpy945
UndeadDragon
bugmen123
dummyjester1938
Chire
DumbWeeb_Cory
viktorkrc
unicornburger
Kurtucus
Rinku_San
Bruno0537
NateDaGamer15
NunoXEI
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