Game
Rune of Eternity

6 years ago

Breaking the Silence (Graphics overhaul, demo update)


Hello everyone!

I know I have not been very good with showing my progress on the graphics overhaul that much, but I'm happy to say that it's done! There are still missing assets, but I plan to fill those in in the near future. Otherwise, the world has never looked better!

I plan to release another demo update within the coming weeks. It will show off the full glory of the pixelated world as well as have some issues fixed. For now, I'm still working on wrapping up everything in the overworld before I can begin to make the final destination of the game.

Thank you for all your support, and have a wonderful day!



0 comments

Loading...

Next up

Hey, not bad!

Thanks, everyone!

A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.

Full Release Feature Showcase: Hard Mode!

In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.

After beating the game, starting a new file will allow you to play in it.

Happy pride month woo

Ending and plans for continuing development

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

​​Mark your calendars, because Rune of Eternity launches in full...

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

Rune of Eternity Is Now In Early Access!

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!