Hello everyone!
Just figured I’d post an update on how development is going.
I’ve managed to finish up another three levels for the endless mode, which means that only two remain before I’ve managed to finish up all the levels for the full release of the game.
Most of the progress recently has, however, been under the hood things like optimization and bug fixes. Mostly I’ve focused on:
texture compression,
merging textures,
streamlining use of textures to avoid textures only used a small amount of times,
merging objects to get only one shadow caster,
minimized drawcalls further by merging objects.
These fixes combined should mean that the game will run better on lower end computers.
Next week I will be finishing up the remaining two levels to be able to focus more energy to fixing sounds and music finally. There should also be a green light campaign on the way towards the end of the year/early 2017 hopefully.
There will be an update to correct some issues present in the current build around Nov 30th.
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