
Next up
It sometimes sucks that I need simplify the coloring of some assets, to try fit with Undertale artstyle. (then vs. now)
I made it to put borders for the mod!
The main issue about this, is that sometimes the borders might not work sometimes.
So the screen keeps on the original size, instead the one with borders.
But it might can works sometimes.
trying make young noelle talking sprites
also i'm still working in autumnia lore explanation post.
these are the current npcs i've made for catacombs (as of now) - Gravey (can be battled while on Catacombs.) - Grimclops (can be battled while on Catacombs.) - "Slime Widow" - "Emo Beagle Dog"
pretty random reminder about THAT catacombs monster.
ok but changing the topic and some quick updates about autumnia...
UNDERTALE: Extended Underground Mod - Questions and Answers Open!
"10 years had passed since the barrier was broken, and monsters started living with humans again." "But what you gonna do after all?"
OVERSTORY (a random UNDERTALE sequel concept.)
UNDERTALE: Extended Underground: Team Applications Open! (please read the article for more info)
a bunch of monsters concept for catacombs.
except i've made these concepts on ms paint.
A quick explanation of how the Train system gonna work on the Extended Underground mod.











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