Game
Super Mega Castle Quest
12 years ago

Bug fixing and mechanics!


I’ve fixed all the main bugs with my platformer code.

Now, I’m working on the main mechanic, the character switching.

It’s really not that difficult, but apparently I’m doing “something” wrong.. I just don’t know what.

I’ll keep everyone posted.

In the mean time, I want to thank all the new people who’ve started following my game as well as those people who have been doing so for a month or so now.

Currently, I’m programming all the features and stuff in a project I’m using only for first drafts of code so as to debug easier.

So basically, that means block city as far as graphics go right now.

But, have no fear! Once I get the character mechanic down pat, you’ll start seeing development shots of the actual game!

I know you all are excited for what this game could possibly be. You’re all probably also quite anxious, I know. I’ll cater to your innate sense of wonder soon enough.

As said before, I only can work on the game in my free time, which is usually Thursdays and Sundays, depending on if life calls or not.

Once again, thanks for your new and continued support!

I won’t disappoint you, if I can help myself not to!

-Jeyson Davis



0 comments

Loading...

Next up

Physics Engine! (GIF) You read right! I now have basic physics in the game! Enjoy! -Jeyson

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

Terraria

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Alone Together....

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM