A nasty crash bug snuck into the last FIRST ACCESS version: It seemed to randomly happen during combat and break both it and your save game. I’ve tried to isolate and fix it and hope this update does the job. It’s been a bit of an elusive issue since I was never able to reproduce it on my end when playing.
However to get a better handle on errors like that I’ve added a debug log to the pause menu so when you’ve got some errors popping up you can send a screenshot of the log. That should help me fix bugs like that in the future.
I’ve also used the chance to fix some other minor issues:
Bugfix: Elite Crusader now properly stuns enemies
Bugfix: Warden of the engine buffs as designed
Balancing: Higher chance for rare+ rewards in events
Balancing: Higher chance for rare+ followers in recruiting
Balancing: Enemy surrender chance adjusted for difficulty
Balancing: Adding visualization of valuable (trash & luxury) rarity
Feature: Added debug log to pause menu on crash.
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