Time for a mid-may update to the First Access! This one features a bunch of interface improvements and assorted minor changes. Right now I’m in the middle of overhauling a bunch of content-blocks, including equipment, followers and locations. The next update at the end of this month will shift a bunch of things around.
The goals with that upcoming update are:
To make it clearer which followers can be found where
To make it possible to find followers that are not the primary faction on a map
To make equipment more relevant and useful compared to when it drops
To make locations more interesting and useful
That said, there’s the changelog for this patch:
Major Changes
Interface: Event rewards visually changed
Interface: Event wounds, healing and follower loss more transparent
Interface: Conflict Prep has more intel to help you decide if you want to modify your deck
Balancing: AI evaluation improved: Should make fewer useless moves
Bugfix: Finally fixed the issue of erroneous follower death in events
Content: Final artwork for Crypt camp, gate and core added
Minor Changes
Interface: Fixed large beast/Drone text issue on some cards
Interface: End Turn button label clickable
Content: Updated some crypt & obstacle visuals
Balancing: Reduced amount of milestones for second convoy perk to 20
Balancing: Increase XP values for target levels and increased XP rewards for hard fights significantly
Balancing: Thug effect increased
Balancing: Cultist stats reduced (conflict with Janwar Bear)
Balancing: Cost of Weakness reduced (4 to 2)
Balancing: Autocannon now 0/3 instead of 0/4
Bugfix: Cards that reduce the maximum health without affecting health (blackout on buffed followers) now behave properly
Bugfix: Taunt units now properly update their taunt status when entering / exiting Stealth
Bugfix: Weakness no longer sets health to 0 automatically.
Bugfix: All followers except the mother are no longer the father in the Pregnancy event
Bugfix: Cleaned up text in endboss effects
Bugfix: Invisible loadouts in button list now appear properly
Bugfix: Quest nodes again show their proper exit roads
Bugfix: Scout and hidden village event no longer crashes the game
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