The following bugs have been fixed:
UI scaling: UI's would not scale to fit user's resolution
The player's cam sensitivity should now be much lower and easier to use.
The following bugs have been fixed:
UI scaling: UI's would not scale to fit user's resolution
The player's cam sensitivity should now be much lower and easier to use.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Family band complete!
Demonstration of the spells and their effects :)!
a drawing I did because I was bored😪. But I love how it turned out.😊
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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