Look for Polystrike in the Xbox Store under the Creators tab!
That’s right! With our new Xbox Live integration and improved gamepad support, we can now publish to the Xbox Store! We haven’t applied to ID@Xbox yet, so you don’t get achievements yet, but you can play multiplayer without the need of purchasing an Xbox Live Gold subscription!
(May take a few days after the post before this goes into affect!)
The ever so long-awaited Build #018 has finally arrived! After a full month of vigorous programming, modeling, and testing we finally have the biggest changelog since Build #010! We ran through all the code and fixed several bugs that have been lingering all throughout the past builds. We also implemented the hardest system to implement - Rounds! Rather than an endless sea of bots spawning and aimless player vs player battles, bots will now spawn in waves in our Bot Battle gamemode! When there are 2 players or more, you can play Team Deathmatch, up to 10 exterminations!
Right, enough babbling, what you really want to see is the ridiculous changelog we have!
What’s new in Build #018:
Rounds with two different game modes: Bot Battle and Team Deathmatch
Fixed a teeny winy PlayerList bug where absolutely nothing showed up
Changelog now shows properly on monitors with absurdly small aspect ratios
Fixed a bug where clicking on any Disconnect button will show a Timeout error
Fixed missing gamepad bindings
When you plug in a gamepad, a diagram with an XBox controller appears showing the controls
Fixed Engineer class button being on top of the connection dialog
Sprinting can now be canceled when you fire
Added Medkit. Left click to smack some HP into a friendly or right click to drop on the ground
Fixed a rigging glitch where the P-2 and MP5 meshes were assigned to incorrect bones
Bots now spawn in waves rather than in a fixed period of time
AK-47 and Roughcut now deal a little extra damage
MP5 does a little less damage
New Bot model made by Kermit
Bots now punch instead of shoot. Don’t get too close!
Changed Bot health from 100 to 50
Bots now check for players every second rather than every frame which imrpoves CPU and Network performance
Discord Rich Presence has been temporaily disabled due to errors
Fixed third person walking/running animations
Fixed third person rotation not transmitting
Fixed jittery third person movement
Fixed Supply drops
Supply drops wouldn’t destroy on non-MasterClients
Supply drops wouldn’t be assigned proper colors
Supply drops would all be Bunny Hop on non-MasterClients
Fixed weapons not switching properly when selecting left (Push Q or mousewheel up)
Ultra and Very High Post-Processing Qualities have been removed due to rendering errors
FPS counter has been added to network stats
Changed Maverick FunnySound from Pow to Pew (not loud)
Added offline mode! Click Play Offline to simply play Bot Battle solo!
Push F5 or press the right stick on a gamepad and wait 5 seconds to respawn
GameJolt and Xbox Live integration! Xbox Live is only available if you download Polystrike from the Windows Store or the Xbox Creators Tab
Bot AI is slightly improved
Bots can now climb ladders, watch out!
Thank you all for your patience, and we hope you enjoy this epic new build!
Polystrike ‘em all!
~lightpower26, Team Vulcan
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