Game
Forgotten
12 years ago

Build 9 is uploaded. This will be the last one for a while.


There are some considerable changes here, which will be detailed at the bottom of this post.

I’ve decided to take a bit of a break from developing the game straight on. I’m going to study a little bit, especially stuff regarding atmoshpere and level design. I’m also going to rewrite a ton of the scripts I’ve made that power the game, as well as expand them in functionality and improve them in quality.

My goal for build 10 is to have the entire level completable and enjoyable. Not finished, but completable. I estiamte it will take between 2 and 3 months to reach this goal, but once it does, I also want to branch the game out to reach a larger audience.

Here are the changelog notes for build 9:

Version 9 —————————————————————-

WARNING DO NOT PLAY IF YOU WANT ANYTHING TO BE SPOILED GAME IS IN VERY UNFINISHED STATE AND IF YOU ARE LOOKING FORWARD TO PLAYING AND TRULY ENJOYING IT STOP RIGHT NOW AND WAIT UNTIL THIS WARNING IS GONE.

For this version, I disabled the torso. It feels realyl weird right now, and I won’t be working on it anytime soon. I think i should save stuff like that for later, AFTER all the main gameplay and important

graphics features are implemented. On an aside of that: I think not representing the player with a visible body helps immersion, by making it easier to place your own body in the game world.

GRAPHICS

		
			-Decorated the bathroom.  
-Added various decals throughout the house, many more to come.  
-Completely retextured many parts of the house.  
-Tweaked the lighting a little bit.  
-The exterior of the house has been partially textured.   
-The door is now much easier to locate, plus the house looks several times better  
-Added a dirt path and a street lamp outside the house to make it more prominent to the player.  
		
	

GAMEPLAY

		
			-Modified the events that happen.  
-Added the key to the bathroom. (Nothing happens after that)  
		
	

AUDIO

		
			-Added some general ambiance.   
-My event system can now manage playback and stopping of remote sound, which is awesome. My next goal for the sound playback features is to allow fading in and out.  
		
	

UNDER THE HOOD

		
			-Optimized the forest just a little bit, for anybody that it might have fun slowly on.  
-Expanded the way events are triggered to be more visual and pluggable for me. (Hell, if I keep on expanding it like this, I might be able to offer a visual scripting tool on the asset store by the   
		
	

time the projecti s done, haha)

Other notes:
I tweaked the lighting to be a little bit cooloer, and calmer, for the main portion of the hosue. I want to create a pretty relaxing atmosphere, that’s made slightly eerie by the audio and fog effects for most portions of the game.



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