v0.8.3 Changelog:
- Updated remaining menu buttons to new UI style
- Produced more silencer variant sprites for weapons (TP895, DM97, AR-58, KEV-42)
- Added SFX for consuming water bottle
- Improved weapon sprites (OV2-A. GAR-7 Liberator, WF512, GWD120, VT80, RIU-9)
- A lot of new assets for SATF Space ship hub area
- Polished character portraits (Ridley Wesker, Rex, Zargasso, Conrad Angola, Red Nuke, Sirra)
- Implemented evidence board
- Added a large variety of camos for helicopter (currently unable to change)
- Recalibrated arm positioning from fixed to move dynamically with player shoulder-joint at all times
- Polished arm walking animation
- Reanimated jump and fall animation
- Implemented dynamic rotation effect to player tail responding to movement
- Updated guerrilla unit animations
- Updated Red Nuke in-game sprite
- Improved blood VFX
- Fixed bug causing blood VFX not to appear on certain frames
- Reanimated water tiles
- Added shark enemy
- Beautified swimming animation
- Beautified floating animation
- Beautified ledge grab animation
- Calibrated weapon positioning while swimming
- Improved follower AI
- Made enemies react to "fresh" dead bodies
- Beautified pine tree assets
- Added "damped blood" particle VFX
- Added "Demo" label to title screen
- Removed all dev keys
- Fixed bug causing alarm to go off when shooting ceiling camera while security is disabled
- Updated skip UI button
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