v0.8.33 Changelog:
- Calibrated weapon sprite to sync with player motion when carried on back
- Implemented a new system; Objective List
- Changed screen mode from stretched fit to full screen
- Removed unused font "Terminal" (vga850.fon, app850.fon) from binary code
- Added new tutorial prompt "Tab" for viewing objectives
- Added criteria's for Snotikia Mission objectives
- Implemented a "flashing" VFX for collectibles
- Reworked Weapon Pick-Ups to display silencers accordingly
- Changed audio channel of "dialogueSFX" from #3 to #26 to prevent it from interrupting certain sounds
- Improved map image
- Optimized code for Weapon Pick-Up objects
- Added a scaling VFX for picking up new weapons
- Made a new icon for the .exe application
- Improved the dialogue in "Prologue" scene
- Improved idle animation
- Improved walking animation
- Fixed bug causing player to get stuck in ground on deploying drone while crouch walking in narrow spaces
- Fixed bug allowing player to interrupt Airduct SFX while travelling airduct
- Fixed bug causing alert icon to play sound cues despite enemy being dead
- Prevented player from pausing while looking at map
- Replaced item "Diazepam" with "HP Rounds"
- Fixed bug enabling player to call in helicopter/supply drop inside base when Landing Zone UI is invisible/inactive
- Updated buff icons
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