After connecting the disconnected areas between them (green Ψ), I’m now connecting these areas to the reachable part of the dungeon with bridges. Pretty bridge-y right ?



After connecting the disconnected areas between them (green Ψ), I’m now connecting these areas to the reachable part of the dungeon with bridges. Pretty bridge-y right ?



I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Pixel Card Wars: How gamedev proceeds (hand design)
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Juiced combat
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Not a mockup
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Pixel Card Wars: new cards: spells and items
Connecting levels: adding the world view 🗺️
Completing the board
0 comments