Game
Dungeon Mercenary
9 years ago

Building bridges to connect unreachable areas


After connecting the disconnected areas between them (green Ψ), I’m now connecting these areas to the reachable part of the dungeon with bridges. Pretty bridge-y right ?

5d0b10b3f0330.png
5d0b10b69818e.png
5d0b10b926320.png


0 comments

Loading...

Next up

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Pixel Card Wars: How gamedev proceeds (hand design)

Not a mockup

Connecting levels: adding the world view 🗺️

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Juiced combat

Pixel Card Wars: new cards: spells and items

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Completing the board

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!