2 years ago

Building Rework is ...working!

Instead of having manually coding it build thing at specific positions, I've just got an array like so;

11111

10001

10201

10001

11311

1 being walls, 2 being control orb, 3 being door!

Looping if the size is wrong




1 comment

Loading...

Next up

Magic rework is working! Added in the text info for movement types.

Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.

New traps! (Don't have a UI element for BURNING Status yet though)

bionical

#GJAsks

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Help my quests, so empty

Does this count as Fan Art?

Harvest Moon is a big influence, even if farming isn't the main gameplay loop.

#FanArtFriday

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.