9 months ago

By the way, it's in the best interest of y'all to test the compiler.

Basically every feature I've been working on regarding custom-blocks has been awaiting this new compiler:

- Custom hats

- Branch inputs

- End-caps

- Global custom blocks

You name it.




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I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.

It's only a couple scripts though which is nice, but a full generator will need a lot more.

Here's the format of origami.

You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.

You see no lists in the process.

camera zoom is kinda working

HELL YEAHHHH my block updates system is already more advanced and thorough than Paper Minecraft could ever dream of.

We're trialing a fully reorganised and overhauled VM for unsandboxed.org.

If you have any interest in extension/mod development, or are versed in the technical side of Scratch, I urge you to give us your feedback.

I am a very happy lily :)

I'm so proud of this update stack scheme. It's made a system that is far closer to how Minecraft actually evaluates block updates.

Yes, i've tested stuff in-game too to analyse how each redstone component works. Very helpful for understanding BUs.

The two JSON extensions are available for testing in the Unsandboxed Discord Server.

I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.

https://discord.gg/fS9Scxdx65

HAHHAHA EVEN QUASI CONNECTIVITY WORKS