I - Early-access alpha: free releases of the game's future demo version. The goal is to shown current development, changes and additions to the community and followers so they can play, report bugs or give ideas.
II - Full game development: alpha version development ends and demo is released. Main development focuses on full version and no public early versions are released during this process.
III - Internal testing: non-public versions are compiled and distributed to the official beta testers to fix bugs, modify any important feature and stablish gameplay balance.
IV - Early-access full release: first and stable version of the final product, released at Steam platform with a price set. First goal is to track players reviews, fix bugs and update the current game content: expand the map, new gameplay features and things for player to complete. Final demo is released for free as separate release.
V - Content update: more content will be implemented based on game success. This includes map expansions, new areas, gamemodes, gameplay features, story and customizations. All this content is planned to be added as free updates. Base game price may increase as more content arrives.
Next up
11.02.2011
Introducing 'DELIRIUM' - a brand new psychological horror game
randbundle.dev/effects/particles
I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include
March 15, 2025
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
heavenly-roads.com 'Heavenfall' - 5.8 update
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.
Have you been losing your mind?
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
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