I - Early-access alpha: free releases of the game's future demo version. The goal is to shown current development, changes and additions to the community and followers so they can play, report bugs or give ideas.
II - Full game development: alpha version development ends and demo is released. Main development focuses on full version and no public early versions are released during this process.
III - Internal testing: non-public versions are compiled and distributed to the official beta testers to fix bugs, modify any important feature and stablish gameplay balance.
IV - Early-access full release: first and stable version of the final product, released at Steam platform with a price set. First goal is to track players reviews, fix bugs and update the current game content: expand the map, new gameplay features and things for player to complete. Final demo is released for free as separate release.
V - Content update: more content will be implemented based on game success. This includes map expansions, new areas, gamemodes, gameplay features, story and customizations. All this content is planned to be added as free updates. Base game price may increase as more content arrives.
Next up
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
Hey Jolters! Trophies and Scoreboards are here: you can now link your GameJolt account to Myther.land! New premium sticker pack and more: open this post to discover it all.
This is Callistbery
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
Myther.land - Store rework
Catalogs, weekly FREE selection, daily discounts, new products and more. Check it out now!
It's cold here.
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available 
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
Myther.land will be under maintenance mode during November 1 and 2 to apply a patch, do internal tests and update the database system. No action is required from Scouts but you won't be able to login or do activities during this process.
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

















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