Game
Callistbery

2 months ago

FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available

Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases


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Fluffy and highly optimized foliage. Coming on BetaTest 0.5

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

This is Callistbery

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.

randbundle.dev/effects/particles

I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include

Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes

Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.

Have you been losing your mind?