
Can I say that my game has procedural islands...
... if the procedure generates the same island all the time?π
Update soon, so feel free to follow! :)
Next up
After months of closed and semi-open playtesting, finally now everyone can test theΒ alpha of my roguelike city builder, called HexLands!
Download it here, feedback is appreciated! :) https://gamejolt.com/games/hexlands/748248
Here's a quick screenshot from my roguelike, card based, strategy game!
HexLand's Steam page is arriving soon, stay tuned! :)
The silly settlers still think that pine trees are a good idea for these new, hot islands...
I've just added some early screenshots about the new biomes to HexLand's page!
What do you think? :) Cheers
Watch the latest devlog here: https://www.youtube.com/watch?v=qD7lpiHdLLM
Kikkerstein had a great day 1 at LVL UP EXPO!
If youβre in Vegas, come see us on day 2!
Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #screenshotsaturday
A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)
Check out the bottom right corner. What do you think they are for? :)
https://store.steampowered.com/news/app/2244650/view/64452666373β¦
What do you think of the new card type color coding?
Trying to simplify what card can be placed where/on what.
Game Jolt is at LVL UP EXPO with a booth highlighting indie games!
Follow the Jolters whose work will be showcased at our booth to complete the quest.
If you do, you'll get Coins and a trophy!
Happy #screenshotsaturday! Here's a new, special resource in my roguelike city builder. :D Now you need workers for production buildings! :)
Feel free to wishlist on Steam:
https://store.steampowered.com/app/2244650/HexLands/?utm_source=β¦
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