Game
HexLands

2 years ago

Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".

This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!


Hi guys,

This time I don't really have time to make a video about the latest change in my roguelike city builder, called HexLands, so I thought I could talk about it the old fashioned way! :D

Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made me revamp the whole building "ecosystem".

I created a new, special resource: "Workers"!

The problem was that

  • A, You could only build lumbercamps on Forest tiles.

  • B, A lumbercamp cost 75 wood… and gave you 250 wood.

This meant that this building was a no brainer… in a bad sense. It turns some wood into more wood… while you can only build them on forests… which are only suitable for lumbercamps! You don’t have to make any real decision, but you must do it to get lumber. It was so boring, it felt like a chore. A few quick and easy solutions came up:

Like changing the building cost to something other than wood.

  • Then it would at least feel like a "trade". But I always found it absurd in games that you can BUILD without WOOD! :D

Another solution would have been to create a similarly tiered (so early game building), which could be placed on forests.

  • So the player has to decide between this new building and a lumbercamp. Sadly I could come up only with a hunters’/foragers’ hut. Basically a food source alternative to farms, but unlike the farms, these are buildable only on forests, and not on plains.

  • But the problem with this idea is that if I can only get wood from forests, while you can get food ALSO from plains, who would waste precious forests on food?

  • So I gave up on this direction, but feel free to suggest buildings, because I’d love to have more “forest buildings”!

And now here's the path I took:

  • Basically if you want to build a production or service building, you must allocate people from your population!

  • It was still relatively quick to implement, because in the end, it's just a new resource:

    • Everytime your population increases, you also get the same amount of “Workers”.

So now when you have a forest tile and a lumbercamp card, think before building it. Because maybe next turn you won’t be able to afford a farm, a mine, or a brewery.

What do you think? This is just a quick and experimental solution, issues could surface any day, so I can’t wait to see or hear your feedback! :)

Also I’m getting closer and closer to the next testing phase, so if you’d like try HexLands, join my Discord server or https://www.reddit.com/r/hexlands. And of if you prefer development videos, feel free to subscribe to my YouTube channel, a new video is coming soon! :)

Anyway, thanks for reading guys, cheers! :)



0 comments

Loading...

Next up

Here's the new main menu of my roguelike city builder, HexLands! :) What do you think?

The game has surely changed a lot! :D Here's a before-after! I should post more regularly and I should definitely update the screenshots on the game's page! Devlog soon at youtube.com/Tudvari, stay tuned! ;)

Here's a quick screenshot from my roguelike, card based, strategy game!

HexLand's Steam page is arriving soon, stay tuned! :)

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

Happy #screenshotsaturday

A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)

Check out the bottom right corner. What do you think they are for? :)

https://store.steampowered.com/news/app/2244650/view/64452666373…

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The silly settlers still think that pine trees are a good idea for these new, hot islands...

I've just added some early screenshots about the new biomes to HexLand's page!

What do you think? :) Cheers

Watch the latest devlog here: https://www.youtube.com/watch?v=qD7lpiHdLLM

After months of closed and semi-open playtesting, finally now everyone can test the alpha of my roguelike city builder, called HexLands!

Download it here, feedback is appreciated! :) https://gamejolt.com/games/hexlands/748248

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

Here are some cards from #HexLands with the new design!

What do you think? :)

If you like what you see, wishlist my #roguelike #citybuilder #strategy #indiegame at https://store.steampowered.com/app/2244650/HexLands/?utm_source=…

Cheers! <3

#IndieGameDev #unity3d #madewithunity #Unity #gamedev