7 months ago

CANINE BROS!

It's been a while since I did a rendered artwork of these two, so I'm also changing up their designs a bit (since they looked hella generic compared to Marchal, the "cooler" Mickal)

Mickal now has a ring, while Silver now has circle patterns.




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One last thing before bed!

Finally decided to give a try to procreate's animation tool (NOT procreate dreams, the og procreate). I might start doing some small loops to practice while I'm not doing uni assignements.

Look at him... Not a single thought.

Tomias, the cop cat

It's been a while since I drew this OC

He has a badge now! He's now a certified time police.

I have plans to remake the animated pilot for 2026! And maybe make more episodes after that!

#FanArtFriday Super Sonic & Burning Blaze!

Sonic Rush's 20th anniversary was just a month ago, so here's some late fanart of it!

I played both games not too long ago, and they're both really good! Blaze became one of my fav characters after playing them.

HAPPY NEW YEAR #2025!!!

This was for sure a year huh... It quite went pretty fast honestly, but still memorable in many ways!

I didn't got to do what I wanted in 2024: Finishing my dream games, but maybe this year!

Feliz ano novo! (GMT +0/Lisbon timezone)

In december 31th 2023, the first build of Koppy Kopsocks (Kumper) was released on Scratch (then gradually updated). That makes it 2 years of Koppy's debut!

(There was other prototype I made in 2022, but it's different in every way so I don't count it)

The jackalocked community is UNLOCKED!

If you're planning to participate, please make sure to read the rules on the community's description very carefully!

A minha comunidade está ABERTA! As regras também estão disponíveis em português.

Have fun! I guess.

Sonicmaxxing

Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

Read more

Introducing: Excalinine!

Excalinine is an indie game in development by me, it's a top-down 3D platformer with combat and a high focus on the storyline!

The project is on prototyping phase yet

(The game is unlisted for now)

#excalinine

there wont be new updates before christmas