
Next up
Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint
now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage
this is just a fraction of CardyHeim Demo that just release, please download and Play CardyHeim and give feedback for future development. here -> https://gamejolt.com/games/CardyHeim/811024
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX
The Hive - Everything is a Crab
GrunHeim is now available on GameJolt, check it out -> https://gamejolt.com/games/Grundheim/771300
new gameplay video for CardyHeim, check it in my profile, will be release on Steam early next year
We started making a game about flipping tables. We ended up making all of this too.
adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?


















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