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Look at ya boi merging two cylinders with ease
I hope at some point I can stream working in Godot, because I could need some active backseating. How would you make this more simple?
Edit: Last line is supposed to take from modulate.r as well
WOW THANKS HOW NICE
Sequel Intro Leak!
It's always good practice to make the collision of enemy projectiles thrice as big as the graphic itself, as to not underwhelm the player and also extend the playtime.
Update: this is all you get, haha suckers
Found something else that's unused!
Rando fact:
This pattern is not a texture, just a graphical glitch. Thought it fit well.
Posted these images on my Twitter a while back. Nothing to them, just wanted to make new shots :)
Found a scene that was probably meant as a joke at the time. Had to reassign some textures and updated the lighting to bring you this quick render:

















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