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It's always good practice to make the collision of enemy projectiles thrice as big as the graphic itself, as to not underwhelm the player and also extend the playtime.
I hope at some point I can stream working in Godot, because I could need some active backseating. How would you make this more simple?
Edit: Last line is supposed to take from modulate.r as well
WOW THANKS HOW NICE
I hope you're ready to avoid fish.
Rando fact:
This pattern is not a texture, just a graphical glitch. Thought it fit well.
Found a scene that was probably meant as a joke at the time. Had to reassign some textures and updated the lighting to bring you this quick render:
Lisa
Wuah
What if when you die enough times, you get a rage quit option where the game just closes after a horrendous scream
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