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573
Game
Tyke and Sons Lumber Co.
2 years ago

Found something else that's unused!


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18 comments

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It's always good practice to make the collision of enemy projectiles thrice as big as the graphic itself, as to not underwhelm the player and also extend the playtime.

I hope at some point I can stream working in Godot, because I could need some active backseating. How would you make this more simple?

Edit: Last line is supposed to take from modulate.r as well

WOW THANKS HOW NICE

I hope you're ready to avoid fish.

Rando fact:

This pattern is not a texture, just a graphical glitch. Thought it fit well.

Found a scene that was probably meant as a joke at the time. Had to reassign some textures and updated the lighting to bring you this quick render:

Lisa

Wuah

What if when you die enough times, you get a rage quit option where the game just closes after a horrendous scream

Hola