Castlevania: Holy Fires Patch Version 1.0.3
Decreased damage that static stakes do
Fixed boss bug on Chris route
Fixed level 4 platform bug
Castlevania: Holy Fires Patch Version 1.0.3
Decreased damage that static stakes do
Fixed boss bug on Chris route
Fixed level 4 platform bug
Here's a quick look at the enemies you'll encounter in the first dungeon of Mancers; the Gobster Hideout. This place will be filled with magically enhanced Goblin Mobsters such as this one!
Two Holy Fires posts in one week? You bet!
A few weeks ago we showed a first look at the boss' arena for level 3. Here it is in it's finished form!
Also, check out that grey demon in the sky. It's Gobanz (or Death Bat), the original boss of level 3!
The Fourth and Final Level. We're finally making it. Here you see the entrance to Dracula's Inner Sanctum. A walkway surrounded by a giant moat of blood. Can't stay too long to enjoy the nice surroundings though, the blood rises...
@JerielBonilla wanted Symphony Of The Night. Well, there ya go! 😁 #Castlevania #WiseDrums
Here's Kindle's second sub-weapon!
With these Summonable Platforms, Kindle is able to reach places Christopher can't with ease!
@SlimeboxGames
is a Jolter to Watch and the dev behind My Slime Garden! Follow @SlimeboxGames
before the quest ends on June 9 and you'll get Coins!
Mancers Memos nr. 4 - The Key (Rooms) to Adventure
We added enemies from later Castlevania games to Holy Fires. Check out Ukoback and Skeleton Gunman from Symfony of the Night (among others). To make them fit in Holy Fires, we gave them a bit of a visual overhaul. (also check out our new page-banner)
Slimes can adapt to their environment, where do you think this one lives?
This week, we 're working on the arena where the third boss of the game will be fought. Here's a first look of it!
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