In this game you control a guy who invades caves and kills monsters. You should pay attention to what the guy senses on nearby tiles (because the cave is dark) and take actions accordingly. Senses are written on bottom of the screen. You can press tab to access your map and inventory. When map is open you can see where you are and what you have sensed on previous tiles (just click on the red tiles in map). As making progress through cave you may find “Dancing Pouches” which gives you Items, these items are accessible in inventory. These items will help you through the journey or do they?
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What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
I-Buki
Mio-Da!
Ibuki Mioda!
Cash Banooca
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
:] me sigue sin gustar
:] I still don't like it
A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?










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