More updates for added fun value! Rebalanced the level generation to introduce more enemy variety earlier on, and made the larger-sized maps generate sooner than they were doing. Which is good, because the different AI behaviors add much variety to proceedings.
Also to compensate for introducing larger maps sooner, I’ve made the game shorter. Which is fine because it was way too long anyway, no one was ever going to finish it in it’s previous state!
More fun on a bun.
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