![](https://m.gjcdn.net/fireside-post-image/900/9124275-cay7vnyi-v4.webp)
Cemetery courtyard concept art. I will use this as the setting for the level 1 boss fight. #gamedev
Next up
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.
This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
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