Version 0.5.0 will be the final version of this Chain Playground (the one you're looking at right now). In light of this, I've renamed it to Chain Playground Alpha. While I won't make any promises, my current plan for Chain Playground is to remake it from the ground up with a mobile port in mind.
Next up
0.3.2 is out, and it's another bug-fix along with some improved graphics! There's also a credits menu on the title screen.
0.4.0 is out, and it brings some new features to the game! Moving platforms can now have more complicated paths, and nodes can be turned into triggers that get activated when the player enters them!
I'm currently working on the new level browser, rewriting the networking code, and changing how online levels are stored. With the new browser comes a new look for the UI - here is a sneak peek at how it looks so far.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I did this on my 3DS ^^ #Kirby
Colorful Fox
Happy Late Easter!
ooh yes..
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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