:Change Log:
As we receive your feedback and make changes we will be updating the game and letting you know just what we did.
1.9.13:
Additions:
Added a new time score to each level
Added a toggleable timer so you can see your time
Added a Leaderboard with some temporary scores that will rank you
Informed the player when a new best time has been achieved on the top of the screen
Changes:
Removed gamejolt login because it was causing issues with other plugins
Made the statistics screen hold the leaderboard, as before it didn’t do much
Altered the way the difficulty sorts the levels slightly, making it repeat levels later on - less often
Fixes:
Fixed a bug where buying a skin wouldn’t save between loading
Fixed an issue where the newsletter button would crash the game
Optimized a few functions as I saw fit
Fixed a bug where logs would sometimes not spawn early enough when a level loaded
Made a few level updates where a log would bounce the player out of bounds
Fixed a bug where if you died 20 spaces away from the next level, it would load the next level instead
Version 1.9:
Changes:
Added an intro level for new players to get used to controls
Added goal system that gives the player optional tasks to complete that give you coins
Added a new Squirrel Skin
Changed around the high-score screen UI
Moved Tips and Facts into pop-ups that are in the new UI
Added a few new animations to characters
Made it so players no longer instantly die when a log pushes them into a rock
Made a small flashing around important buttons so players know to click on them
Made many small changes to a few levels to make them easier or harder depending on the level
Improved the way levels are generated for the player to decrease lag while loading
Moved over to a new saving system to keep track of progress
Fixes:
Fixed a few bugs with jumping onto logs and off of them
Fixed a bug where you could float above water if you were near a spinner blade and died
Slightly altered the physics of the character
Fixed a bug where the new squirrel character wouldn’t unlock
Various small fixes to jumping
Version 1.8.16:
Additions:
New skin to unlock
New GameJolt Login Screen
Added a link to our newsletter in the main menu
Added gift coins to beating the first level
Changes:
Levels are now randomized by difficulty instead of looping, so it is now endless
Made skins unlock by completing objectives
Revamped some of the UI elements so players could find things easier
The Pause menu restart now gives you a whole new grouping of levels
Made some physics adjustments for when the player dies
Fixes:
Crocs will get stuck next to each other less often
Made the tape on the ground where you die adhere to the grid of the world
Optimized plenty of textures that led to faster load times and more FPS
Fixed a bug where flipper panels would de-sync and flip opposite each other
Fixed several loading issues when dying right after generating another level chunk
Halted movement on the first second of the game so you don’t move and activate a menu
Several small performance and graphical bug fixes
1.8.0 Changes:
Additions:
Added a new Skin and an unlockable screen to access it
New sound effects added for the new skin
New Day-night cycle as the player travels through the world
Added environmental effects that can be called when they need to be
Added GameJolt API with achievements and saved data
Added several new achievements
Changes:
Made the death tape off-white instead of blue so it can be easier to see at night
Moved the unlock for the hard mode into the unlock screen
Made various little color tweaks like making the grass brighter, metal shiny, and shadows dimmer
Adjusted the size of some fonts so they are easier to read
Changed the blue shade of nighttime so it’s easier to see
Added a small edge around the dirt on corners so the world feels a little more colorful
Fixes:
Fixed the pause menu not being able to come up on the main menu screen
Fixed a bug with achievements sometimes crashing the game
Fixed a bug where the high score screen would hide forever
Version 1.7.17 (alpha)
Changes
Added PC build to be downloadable
Added a flag to repesent where the level ends and the next level begins
Added a small tape cross where you died last
Reimplimented the loading bar in the beginning with HTML
Fixes
Optimized various assets and loading times to decrease on lag spikes
Optimized the way levels loaded in by reusing old assets
Fixed the hard mode tmer not decreasing when moving to a spot you have been before
Thanks to Dan!
Altered a few textures to be easier to load
Fixed a bug where if you jumped off
Version 1.7.14b (alpha)
Changes:
Added some more screenshots to the media section
Pre-loaded some assets to help with lag spikes
Deleted some unneeded assets to knock a few MB off the file size
Replaced the spikes on the flipper panel
Made the shoot animation a little more noticeable by moving it back farther
Fixes:
Fixed the resolution issue (previous Gamejolt settings were at 700 x 500)
Optimized level loading a bit to decrease the lag spike of loading the next map segment
Fixed a bug where light-colored logs were not marked as movable
Optimized a few things here and there to run better such as enemy movement, firing projectiles, spawning things
Several small changes to how the player works, like getting rid of the WebGL at the bottom of the screen
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