Game
Duck n' Dodge
9 years ago

Change Log


:Change Log:

As we receive your feedback and make changes we will be updating the game and letting you know just what we did.

1.9.13:

Additions:

  • Added a new time score to each level

  • Added a toggleable timer so you can see your time

  • Added a Leaderboard with some temporary scores that will rank you

  • Informed the player when a new best time has been achieved on the top of the screen

Changes:

  • Removed gamejolt login because it was causing issues with other plugins

  • Made the statistics screen hold the leaderboard, as before it didn’t do much

  • Altered the way the difficulty sorts the levels slightly, making it repeat levels later on - less often

Fixes:

  • Fixed a bug where buying a skin wouldn’t save between loading

  • Fixed an issue where the newsletter button would crash the game

  • Optimized a few functions as I saw fit

  • Fixed a bug where logs would sometimes not spawn early enough when a level loaded

  • Made a few level updates where a log would bounce the player out of bounds

  • Fixed a bug where if you died 20 spaces away from the next level, it would load the next level instead

Version 1.9:

Changes:

  • Added an intro level for new players to get used to controls

  • Added goal system that gives the player optional tasks to complete that give you coins

  • Added a new Squirrel Skin

  • Changed around the high-score screen UI

  • Moved Tips and Facts into pop-ups that are in the new UI

  • Added a few new animations to characters

  • Made it so players no longer instantly die when a log pushes them into a rock

  • Made a small flashing around important buttons so players know to click on them

  • Made many small changes to a few levels to make them easier or harder depending on the level

  • Improved the way levels are generated for the player to decrease lag while loading

  • Moved over to a new saving system to keep track of progress

Fixes:

  • Fixed a few bugs with jumping onto logs and off of them

  • Fixed a bug where you could float above water if you were near a spinner blade and died

  • Slightly altered the physics of the character

  • Fixed a bug where the new squirrel character wouldn’t unlock

  • Various small fixes to jumping

Version 1.8.16:

Additions:

  • New skin to unlock

  • New GameJolt Login Screen

  • Added a link to our newsletter in the main menu

  • Added gift coins to beating the first level

Changes:

  • Levels are now randomized by difficulty instead of looping, so it is now endless

  • Made skins unlock by completing objectives

  • Revamped some of the UI elements so players could find things easier

  • The Pause menu restart now gives you a whole new grouping of levels

  • Made some physics adjustments for when the player dies

Fixes:

  • Crocs will get stuck next to each other less often

  • Made the tape on the ground where you die adhere to the grid of the world

  • Optimized plenty of textures that led to faster load times and more FPS

  • Fixed a bug where flipper panels would de-sync and flip opposite each other

  • Fixed several loading issues when dying right after generating another level chunk

  • Halted movement on the first second of the game so you don’t move and activate a menu

  • Several small performance and graphical bug fixes

1.8.0 Changes:

Additions:

  • Added a new Skin and an unlockable screen to access it

  • New sound effects added for the new skin

  • New Day-night cycle as the player travels through the world

  • Added environmental effects that can be called when they need to be

  • Added GameJolt API with achievements and saved data

  • Added several new achievements

Changes:

  • Made the death tape off-white instead of blue so it can be easier to see at night

  • Moved the unlock for the hard mode into the unlock screen

  • Made various little color tweaks like making the grass brighter, metal shiny, and shadows dimmer

  • Adjusted the size of some fonts so they are easier to read

  • Changed the blue shade of nighttime so it’s easier to see

  • Added a small edge around the dirt on corners so the world feels a little more colorful

Fixes:

  • Fixed the pause menu not being able to come up on the main menu screen

  • Fixed a bug with achievements sometimes crashing the game

  • Fixed a bug where the high score screen would hide forever

Version 1.7.17 (alpha)

Changes

  • Added PC build to be downloadable

  • Added a flag to repesent where the level ends and the next level begins

  • Added a small tape cross where you died last

  • Reimplimented the loading bar in the beginning with HTML

Fixes

  • Optimized various assets and loading times to decrease on lag spikes

  • Optimized the way levels loaded in by reusing old assets

  • Fixed the hard mode tmer not decreasing when moving to a spot you have been before

    • Thanks to Dan!

  • Altered a few textures to be easier to load

  • Fixed a bug where if you jumped off

Version 1.7.14b (alpha)

Changes:

  • Added some more screenshots to the media section

  • Pre-loaded some assets to help with lag spikes

  • Deleted some unneeded assets to knock a few MB off the file size

  • Replaced the spikes on the flipper panel

  • Made the shoot animation a little more noticeable by moving it back farther

Fixes:

  • Fixed the resolution issue (previous Gamejolt settings were at 700 x 500)

  • Optimized level loading a bit to decrease the lag spike of loading the next map segment

  • Fixed a bug where light-colored logs were not marked as movable

  • Optimized a few things here and there to run better such as enemy movement, firing projectiles, spawning things

  • Several small changes to how the player works, like getting rid of the WebGL at the bottom of the screen



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