1 year ago

Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess




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Some FNAM renders I had stored somewhere in my PC and recently found them.

from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.

Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map

Some more progress showcase of how the game is currently before the playtest.

#gamedev #platformer #game #godot

Before and After.

Been a rough time doing and polishing the sprites for a few things but after a few overnights and months later this is how it will look like, and that's the appearance of the Forest levels.

#gamedev #showcase #glowup #CathysAdventure

Did more builds on minecraft of @gamejolt x Minecraft #Gamejolt #Minecraft #builds #screenshot

May 5th will be the day I will release the beta build of Cathy's Adventure here on gamejolt!

#game #indigame #indedev

Playing around with Vibrant Visuals in Minecraft Bedrock

Have you had a chance to try the new directional lighting, volumetric fog, etc?

What do you think?

I think I'll change the background of the level, maybe make it seem like, actual mountains and a bit of nature look, also a bit of better visual attack lines for Cathy. #game #gamedev #showcase #art

NEW UPDATED LOOKS AND MOVEMENT!

check article for more!

Minecraft Medieval Sunthatch Shack

Knockback 100 be like:

(don't worry this is how I was playing around with enemy getting knockback force)