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I tried importing my Minecraft map in Unreal Engine 5, but somehow the grass and leaf textures seem like they're missing, even when I check for normals it still messes up far worse.
But in blender looks fine.
The left is UE 5 and right is Blender
Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess
Well, I imported my Minecraft map in Unity.
(look article)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
So called "Asserting Dominance" lol
For anyone who doesn't know; that's "The Unknown"
from my Minecraft Bedrock maps, "The Abandoned: Series"
re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Some FNAM renders I had stored somewhere in my PC and recently found them.
from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.
Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map
I probably didn't realise I had this in my Unity Hub
I haven't done anything when I checked, it's just blank with folders like: "cameras", "animatronics", "rooms", "sounds"
Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Update to my platformer game.
I may be close to have a build as v0.1.0 for anyone to play it as a test, it will include atleast 2 levels of the first world, enemies and collectibles like coins.
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