Game
Untitled Game
4 years ago

Changelog 0.12.0


Added

  • Added Desert Eagle

  • Added collision physics between the player and the ragdoll's

  • Added a little impact on the camera when you jump

  • Added a new type of capsule for the shotgun when shooting

  • Now the player's items are visible on the back of them

Improvements

  • Improved the lean system

Changes

  • Increased a bit the zombie spawn speed

  • Pistol damage was changed from 38 to 26

  • Reworked how the crosshair work

  • Reworked how the player actions work (actually, I just moved the entire part of the actions from the player script to another to make the player script cleaner)

  • Reworked how the first-perform work

  • Changed the speed of the wave countdown from 0.9 to 1

  • Changed the way the money popup is displayed on the HUD (now they show where the money was received/removed)

Fixes

  • Fixed player legs rotation

  • Fixed a few transitions between the walking animations to the crouching animations

  • Fixed the speed of the player walking left animation

  • Fixed a bug where the cost popup continue displaying even after you unlocked a new area

  • Fixed a bug where you are able to attack zombies that are behind you with the Fire Axe

  • Fixed a rendering problem with bullet capsules

  • Fixed the quality of some texts like the kills, money, ms and etc



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consegui fazer uma coisinha que eu queria fazer a muito tempo funcionar

to pensando em retrabalhar como a HUD funciona internamente ao invés de só deixar tudo pre-setado no player, alguem ai que já trabalho com HUD tem alguma dica pra me da?

primeira vez que tento fazer animação pra botões na HUD, até que não fico nada mal

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