Hey everyone! thank you for being patient, this will be the last major update that the demo stage will receive, thank you all for playing from the start until now!
Now I will start doing a roadmap for the development to start the beta, I'll see what I need to do to put the game on Steam, think about how I will receive the feedback, doing a discord server is something that I have in mind but I not gonna lie, I'm very unsure about that yet.
Well, that's the changelog for this version! Please, any bugs that you guys find, let me know in the comments!
One more thing before, this is the last major update but another update patch (0.16.1) will be arriving soon to complete a few missing things that I still want to do before really starting the thing okay? that's it for now, have fun!
Added
Added a New map - The City
Added new Weapons
MAC-10
Baseball Bat
SledgeHammer
Added a new debuff system with the following debuffs
Bleeding
On Fire
Slowness
Added a Class System with the following classes
Beginner
Doctor
Engineer
Gun Slinger
Ranger
Added new types of Zombies
Elastic Zombie
Small Tank
Added ability to revive other players
Added new Perks
Hardwoods
Adrenalin
Precious Time
Agile Arms
Playing with the death
Special Bullets
Added a Vest System
Added a notification on the Life bar when your HP is below 25%
Added a multiplier for the number of zombies that can spawn at a time
Added an option to disable the Ragdolls on the Graphics tab
Added a bind to Reload
Added a few binds on the HUD to help which button to press to do an action
Added a new option for the resolutions
Added a reward of +$25 for each wave alive (increases by 25 every 5 waves)
Added several graphics options on the Graphics tab
Added an icon for the boss on the mini-map
Re-added the hand's movement that was removed by accident (sorry!)
Changes
Changed how the Waves and zombies spawn work
Changed the Ammo Price from $150 to $200
Changed the perks descriptions
Changed the Sync Interval for all zombies from 0.1 to 0.3 as an attempt to lower the ping for the client's
Changed the First Aid Heal amount from 80 to 50
Changed the Life bar color on the player HUD
Changed the bullet trails texture to the old one
Changed the Basic Zombie Reward from 45 to 29
Changed the Runner Reward from 38 to 32
Changed the Acid Zombie Reward from 48 to 38
Changed the Fire Zombie Reward from 40 to 38
Changed the Bloodthirsty Reward from 65 to 41
Changed the Max zombies amount from 35 to 45
Changed the Headshot damage multiplier from 2 to 1.5
Changed the Runner max life from 80 to 90
Changed the Fire Zombie max life from 60 to 40
Changed the Acid Zombie max life from 160 to 150
Changed the Bloodthirsty life from 300 to 250
Changed the Tank Boss Health from 1500 to 1000
Changed the Tank Boss Health adjust from 15% to 25%
Changed the Vampirism Active chance from 8% to 2%
Changed the Vampirism Heal from 10 points to 12 points
Changed the Players Immunity time after getting hit from 0.5s to 0.2s
Changed the money multiplier to decrease by 0.25 for every 10 waves instead of increase by the time
Changed the number of points earned by fixing barricades from 8 to 70
Changed the number of points earned by surviving a wave from 100 to 50
Changed the Grenade damage from 120 to 200
Changed the max regeneration from the Health Regeneration perk from 50% to 35%
Changed the Shotgun price from 2800 to 2500
Changed the Shotgun damage from 11 to 20
Changed the start damage Multiplier from 2 to 1.5
Changed the Fire Axe damage from 51 to 55
Changed the Desert Eagle damage from 40 to 42
Now the grenade deals damage only to the player who threw it
Now all the barricades start broken
Now the chat will be cleared when everyone returns to the lobby
Now money is limited to 5000
Now if you are Crouching you will have more Accuracy when shooting
Now each weapon have a price when buying ammo
Reworked how the barricades work, now each table will have 2 of resistance but, each zombie will have a specific force when attacking a barricade
Reworked how the Lobby HUD logic work's
Reworked how a few things on the player's code works, like the crosshair, gravity, and other technical stuff
Reworked how the targeting logic from the zombie's works
Reworked the Match tab HUD
Reworked the Zombies animation system
Reworked the Options menu
Reworked the Interact System
Increased the Attack speed for the Zombies
Increased the Dash stamina usage from 8 to 10
Increased the Distance for the player to collide with the walls
Increased the zombies buffering as an attempt to reduce the zombies networking usage
Increased a bit the Ammo shop interact area
Increased the Cost price for the First-Aid from 200 to 350
Increased the time for the bullets decals to despawn
Increased the amount of bullets decals that can be spawned at the same time from 50 to 150
Decreased the Player movement when grabbed by a zombie from 0.25 to 0.15
Removed the passive Health regeneration for the players
Removed the Sell cost from the perks, now if you sell it you will receive the Cost amount of it!
Removed the Mini-map delay from the rotating mini-map
Reverted the change from the barricades, now they reward money again instead of using it
Moved the V-sync and FPS limit from "Main Options" to "Display"
Fire Zombies now deal damage to nearby zombies
Waves
The waves system was completely redone for the following:
Each wave will have a limited time
After wave 25, the timer will increase to 2 min.
Waves can be passed through Time or Kill
The number of zombies was adjusted per wave and players
The money rewarded now is lowered every 10 waves, and zombies will become strong every 3 waves.
Grenade
The Grenade was receive the following changes to make them more useful:
Zombies now can be attracted by Grenades if they are more nearby than players
Bosses and Bloodthirsty zombies can't be attracted by grenades
Increased the explosion range from 9 to 11
Improvements
Improved the action bar HUD (when reloading or using an item)
Improved the Vampirism to have the same effect on the screen as the First Aid when used
Reduced the number of particles from the Explosion to improve performance
Fixes
Fixed an issue that was causing the stamina limit to have an inconsistency width
Fixed an issue where the dash animation would stop if the player was not touching the floor
Fixed an issue where the reset button on "Controls" was not working properly (it would show the key was reset on the HUD but the real Input Key would stay the same)
Fixed an issue where the zombies were not being stunned correctly
Fixed an issue where the zombies would pass through the walls when stunned too nearby from one
Fixed an issue where it would be impossible to equip the First Aid if you were with a weapon on the first slot
Fixed an issue with the bullet capsules collisions
Fixed an issue where the zombies were grabbing the player when stunned
Fixed an issue where the bullet was not going in the correct direction if the player was too close to something
Fixed an issue where was possible to shoot while pushing
Fixed an issue that was causing the zombies to walk through the barricades, even if it was tables fixed
Fixed an issue where the player could walk twice as fast if pressing W and D at the same time
Fixed an issue where the game was not updating the game quality when started
Fixed an issue where was possible to have your money negative after buying a lot of ammo very fast
Fixed an issue where the Heal could fail sometimes
Fixed an issue where the Grenade was not synchronizing the position for the clients, only for the host
Fixed an issue where the player could attack again before the attack animation ends
Fixed an issue where the holding the Fire Axe animation was too fast for the others
Fixed an issue where the cost text from the Weapons and Ammo shop would sometimes be shown on top of the screen
Fixed an issue where the Tank boss stomp attack would deal damage after the stones have already spawned for a short amount of time
Fixed an issue where the Appearance colors buttons would be on the wrong scale after changing the game resolution
Fixed an issue where the grenade was not synchronizing his position for the clients
Fixed an issue where the grenade was not shaking the client's cameras when exploding
Fixed an issue where was impossible to buy perks if you enter a lobby and exit go back to the menu
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