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2 months ago

Changelog 0.17.3


Added

  • Now on multiplayer if everyone is down the game ends

  • Added an option to rebind the "Start Game" input

  • Added 3 new revive messages

Changes

  • Stamina now regenerates 3x faster when not moving

  • Improved the check distance on the spectating camera

  • The way the life is synced has been rewritten, this should fix a few cases where it was possible to be alive with 0 or less Health

  • Changed the Zombies spawn amount every 3 waves: 2 + Players Amount > 4 + Players Amount

  • Updated some conditions to the Zombies animator, hope this fixes an issue where some animations were not playing properly in a few cases

  • Perks

    All descriptions have been updated for better readability, explain a few conditions, and fix some grammar misspellings.

    • Lucky Move

      • Now if you get down and don't revive 3 times, the fourth try will be guaranteed to revive you

      • Revive with 25% > 100% of your Max Health

    • Regeneration

      • Doesn't regenerate if you are Bleeding/On Fire/Poisoned

      • Regenerate up to 35% > 30%

      • Life per sec 0.75 > 0.5

    • Adrenaline

      • Doesn't receive the speed effect under the slowness debuff

      • Activate when your life is lower than 25% > when your life is 35% or lower

    • Hard to Kill: activates when your life is below 40% > when your life is 35% or lower

    • Heavy lifter: speed to fix barricades 30% > 25%

  • Items

    • The explosion range for grenades has been decreased for players by 50%

    • Shotgun: Price 1600 > 1800

    • Sawed Shotgun:

      • Fire Rate 0.2 > 0.4 (Nerfed)

      • Now receive 8 bullets when buying ammo

      • Ammo Price 32 > 46

    • Fire Axe:

      • Price 1600 > 2000

      • Damage 46x2 > 49x2

    • Grenade: Damage 200 > 400

    • Stick Grenade: Damage 200 > 175

    • Revolver: Now receives x3 Max ammo when buying

    • Knife: Attack time 1.75 > 0.2

  • Classes

    • Ranger (Minigun):

      • Cooling cooldown 120s > 100s

Fixes

  • Fixed an issue where the ammo price was not being applied correctly

  • Fixed an issue where the Host ping would be displayed instead of "[Host]"

  • Fixed an issue where the Lucky Move was not working properly in some cases

  • Fixed an issue where the pause text would overlay the Pause interface

  • Fixed an issue where the Revive notification would keep showing over the Pause interface

  • Fixed an issue where the Chat was being displayed over the Pause Interface

  • Fixed an issue where the Item Notification would not be set to transparent in a few cases

  • Fixed an issue where the Doctor couldn't heal other players

  • Fixed an issue where the grenades were dealing damage to players behind objects

  • Fixed an issue where the Broken Shield cooldown from Enforcer was not counting properly



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