Check out Ore & Ordnance! Try our demo!
https://store.steampowered.com/app/4725600/Ore__Ordnance/
Check out our website!
Check out our GitHub!
https://github.com/hellzhammer?tab=repositories
We are on Itch!
https://hooley-automation.itch.io/
We are also on Game Jolt!
Next up
Well after some playing around, I am definitely sticking it out with MonoGame. We have officially hit 1:1 Earth scale. No shaders or anything yet. Just code. public double Radius = 6371000.0;
public int Resolution = 64;
public int MaxLOD = 12;
Coming very soon!
A couple more days!
After some pain and suffering, I bring you Hooley Planet Tech! Kidding. But I am pretty proud so far! How was no one doing this in XNA back in the day? (Hardware, I know, rhetorical)
These were some of my favorites. Way to heavy on the frames though. Defeats the purpose of building to run on a potato.
Well after 0 issues arising with our demo, I decided to launch ORE & ORDNANCE 3 days early!.
I do need to remove the casual tag, that's a bit misleading. It's not casual lol.
Will you survive your shift?
Score server up next!
Well our planet tech is definitely not going to take... how many years? I spent whatever it cost to eat and buy energy drinks. Still a WIP.... Hire me CIG!!!!
I slept on it hard and decided: I need to add a demo. So... Now we wait for the demo to be approved! More hurry up and wait! Same game, I just removed the game lengths and added a short 5 minute version.
Daily dump: More shader work. Fixing up the clouds to have volume on the tops and bottoms. Making the lighting better. Added god rays, bloom, linear depth to the clouds. etc.










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