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Ore & Ordinance. Out soon!

Coming very soon!

Well after 0 issues arising with our demo, I decided to launch ORE & ORDNANCE 3 days early!.

I do need to remove the casual tag, that's a bit misleading. It's not casual lol.

Will you survive your shift?

Score server up next!

https://store.steampowered.com/app/4725600/Ore__Ordnance/

Well our planet tech is definitely not going to take... how many years? I spent whatever it cost to eat and buy energy drinks. Still a WIP.... Hire me CIG!!!!

Well after some playing around, I am definitely sticking it out with MonoGame. We have officially hit 1:1 Earth scale. No shaders or anything yet. Just code. public double Radius = 6371000.0;

public int Resolution = 64;

public int MaxLOD = 12;

After some pain and suffering, I bring you Hooley Planet Tech! Kidding. But I am pretty proud so far! How was no one doing this in XNA back in the day? (Hardware, I know, rhetorical)

I slept on it hard and decided: I need to add a demo. So... Now we wait for the demo to be approved! More hurry up and wait! Same game, I just removed the game lengths and added a short 5 minute version.

These were some of my favorites. Way to heavy on the frames though. Defeats the purpose of building to run on a potato.

Daily dump: More shader work. Fixing up the clouds to have volume on the tops and bottoms. Making the lighting better. Added god rays, bloom, linear depth to the clouds. etc.

A couple more days!