Game
FNaF World XL
5 years ago

Choose thy fate.


And by "choose thy fate", I mean "determine what aspect of the game I prioritize over the next few months", because there's absolutely no way I'm gonna try and cram it all in one go.

(It may also determine whether or not the game's actual update 2 lines up with the original's.)

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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New project is having a fun, early outing.

New look, new direction.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Yeah, we're doing this.