Game
FNaF World XL

6 months ago

Motivation has returned in a substantial enough way.


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Figured it out.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

How about we change things up?

It's been a long time coming...

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

The more things change, the more they stay the same.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.