Next up
How about we change things up?
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
First signs of danger.
That time of year again.
The more things change, the more they stay the same.
Figured it out.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Yeah, we're doing this.
New look, new direction.












0 comments