Hey, everyone. I know It's been a while since the last devlog but hear me out. I've been trying out different ways to balance stats for the party members and enemies. I've got some plugins that might help with the damage output. For skills...I might consider bringing back familiar attacks from the original FNAF World game to my fan game as a throwback to it. Of course, I'll still use custom skills that I made; but mainly for any existing FNAF World skill that have effects that can't be replicated in RPG Maker MV. I also realized that I've got LOADS of unused skills that have yet to be used in the game. Once I finalize any skills for the party members and enemies that will be in it, I'll purge the rest so that I can do some cleaning up and organizing. Now for the Pilgrim's Progress level, I still need to put in the skills for the enemies and Christian, gotta do their stats, and of course make any necessary maps for story progression. Keep in mind that I have stuff going on with my YouTube channel and real life so again I'm sorry for the lack of updates. That's all for now and I'll let you know if there's a new version coming up or anything else worth talking about in terms of upcoming features for this game. See you all later!
Next up
New Findings!
Development Bits Part 6
Making Interesting Progress
Development Bits Part 3
Development Bits Part 4
More Assets From Scott Cawthon's Old Games Have Been Found!
Development Bits Part 5
Small FNAF 3 Era Update!
The Original Fighter Mage Bard Files Have Been Finally Obtained! 😃
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