Game
FNAF World: When Worlds Collide MV Edition



3 years ago

Development Bits Part 7


Hi, Everyone! I've been taking some time to test certain things out and from that, I found out more ways to make my game more faithful to FNAF World! I'm thinking about giving the FNAF characters just 3 skills and one super skill that you'll get when you complete certain events. That may not seem like much but guess what? You no longer need to use fuel points (MP, mana or whatever lol) in order to cast these skills! I even got rid of the Charge command since there's no need for it anymore. However, certain characters might still make use of it. If you've played The Desolate Room, you would know what I mean. As for the super skills that I mentioned, It'll only require 100 tech points to use it. It's like a nod towards a limit break from Final Fantasy 7 or a combo skill from FNAFB games.

Along with the skill restrictions I'm testing out, I've also updated the icons for the skills, equipment and other stuff. I made custom ones in the "MV" style that the default icon set has. After doing so, it looks cleaner and more organized than what I had in the past. It looked kinda messy.

As for the "extended demo" update I talked about before, I'm still indecisive about making it. Part of me wants to make it but it might spoil too much of the story. Although, I could just update the current demo with the new stuff that I've been sharing with you all plus some changes and see what your thoughts about it are. We'll see what happens. Thanks for reading this devlog and feel free to leave your feedback about these changes. I'll see you all in a future devlog!



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Development Bits Part 6

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Development Bits Part 5