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Undertale Hardmode Tears In The Rain Sans Fight - woah, that's a lot of words.
2 years ago

Clickteam phase is back, expect some stuff soon




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I took a very long break. Partly because I just couldn't develop at all during that time

Anyways, 9 attacks are done. So basically halfway done.

This will probably be my last fight on Xuong's engine, but it was fun.

can we just stop making new undertale aus so edgy and generic

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Runestones: from concept to in-game model🗿

2d lighting experiment

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

Only true badasses may pass! #conceptart #art #gamedesign

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.